
The most surprising thing about the game might just be that it's actually fun: Inspecting documents and finding inconsistencies is very satisfying. Eventually you'll be utilizing X-ray scanners and fingerprinting technology to make sure people are who they claim to be. When immigrants start taking too many jobs, for example, you'll need to ensure that they have a proper work permit before they can enter. Things start out relatively simple, with a small rulebook and only a few documents to check out, but each day new rules are added. Citizens from war-torn neighboring countries wait in long lines to get to your counter, where you inspect their documents and determine whether they can enter the country.

It takes place in the fictional dystopia of Arstotzka, a communist state circa 1982. "The concept was inspired by frequent trips through airport immigration." "Once I started mulling over the basic concepts, I felt there was good potential for interesting mechanics and encounters." "The concept was inspired by frequent trips through airport immigration and the realization that inspecting documents in a game setting might be fun," he tells The Verge. It's frustrating for the traveler, but what's it like on the other side of the counter? That's what developer Lucas Pope wanted to explore with the game Papers, Please, which puts players in the role of an immigration inspector. The line is dozens of people long and when you finally reach the counter, your passport gets a quick glance, you're asked a few questions, and then you move along. You're in an airport, waiting to get in or out of a country, and you're stuck in immigration.
